![]() Q: Why do you waste your time making a navmesh addon when we can just do nav_generate?Ī: Try generating a navmesh on rp_Highland or gm_vyten, i dare u.Ī: Alternate computer runs 24/7, always generating navmesh for some map. Requires Left4Dead 2 and Nuclear Dawn props, but Im going to remake this into a stand-alone map, not only a save. Q: Is there a success / failure rate with your navmesh generations?Ī: Depends on the map, if it has too much mountains or displacements it will possibly end up being only around +50% complete, it will be tweaked manually though (gm_vyten for example) Totally destroyed city, with collapsed skyscrapers (built step by step with a lot of parts), big forest smashed by SOMETHING big, crashed plane, ruined tunnel and crashed train. I have tried gm fork but it's just a little too empty for my liking. It's not detailed, pretty ugly and I feel like people only play it for nostalgia. -Login Store Community Support Change language View desktop website. All navmesh addons i made for maps that nextbots should walk on, but take like years to generate if done with nav_generateĪ: A navmesh is used by nextbots for path finding.Ī: Special kind of advanced NPC like these, or these.Ī: If you already tried generating a navmesh with nav_generate, and it took too long or crashed your gmod, you can request a map down in the comments.Ī: I can't cause gmods nodegraph tool on the workshop is broke. Gm bigcity is specifically a map that I don't like.
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